Master of Ives - Casual 游戏
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Patch Notes - Android Version 172, WebGL Version 134 10/16/2023 02:10 PM Here's to hoping that today, Friday the 13th, will actually be a good day for deployment, and no JSON controversies will arise.

Bugs:
- We've successfully addressed the infamous Ive + 1 Bug. This effort was massive and structural, as it changed how IveCards are assigned. We're also preparing to make Quantum Evo available in Genesis 4. As a result, you will now see a new status when Max Evo is achieved: Quantum Evo. IveCards will now be categorized as Evolve IveCards and Quantum IveCards. Additionally, we've addressed a major bug related to IveCards not being saved after Evolution Progress. If you think you were affected, please open an issue, and we will assign those IveCards from the backend after checking with analytics.
- In addition, we've fixed a bug in the News section where the end date for some ads was not showing, and another bug where Blitz was overlapping with League placements.

Balancing:
- We've thoroughly reviewed all animations in the game after @Tineard raised concerns about Sophia 4 and 5 overpowering Fantasy levels. We've ensured that the effects are relevant for the Fantasy level, which has affected all Ives with effects on the Dream table. This marks a significant rebalancing effort due to the identification of previous bugs.

Major Dev Tool:
- We've implemented a major change. Now, all missions are released automatically based on a preexisting plan. Previously, all missions were coordinated from the backend but required manual intervention from various devs to start. This is why infamous bugs in Quests, Wheel, Login, Silver and Golden Months, and Blitzes existed. With this new system, everything is prepared in advance and released without manual intervention, ensuring that players won't be bothered by these kinds of bugs anymore.

New Content:
- New Epic Blitz
- Aylin in Eden
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